;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "Second Front" scenario, Part 9
;   Captain Nemo - 9/21/2000 
;	
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
0       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
8       ; Sewer System needed to exceed this size
1       ; Tech paradigm (higher # slows research)
80      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
12      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Utah Beach Secured, 1, 0,  nil, Pla, 2, 1    ; AFl		00
Luftwaffe,          1, 0,  nil, Pla, 0, 2    ; Alp
Amphibious Warfare, 2,-1,  nil, Pla, 3, 0    ; Amp
Royal Air Force,    1, 0,  nil, Pla, 0, 3    ; Ast
Omaha Beach Secured,1, 0,  nil, Pla, 2, 1    ; Ato
OKW,                1, 0,  nil, Pla, 0, 2    ; Aut		05
Banking,            2, 0,  nil, Pla, 3, 1    ; Ban
Do Not Use,         1, 0,  no,  no,  1, 4    ; Bri
British,            1, 0,  nil, Pla, 0, 3    ; Bro
Citizen-Soldiers,   1, 0,  nil, Pla, 2, 1    ; Cer
PanzerLehr Division,1, 0,  nil, Pla, 3, 3    ; Che		10
Gold Beach Secured, 1, 0,  nil, Pla, 0, 3    ; Chi
Juno Beach Secured, 1, 0,  nil, Pla, 0, 3    ; CoL
Airborne Infantry,  5,-1,  nil, Pla, 1, 0    ; CA 
Sword Beach Secured,1, 0,  nil, Pla, 0, 3    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn		15
Colleville Draw,    1, 0,  nil, Pla, 2, 1    ; Cmp
US-British link-up, 1, 0,  nil, Pla, 2, 1    ; Csc
Do Not Use,         1, 0,  no,  no,  1, 4    ; Cst
Pointe du Hoc,      1, 0,  nil, Pla, 2, 1    ; Cor	
21st Pz Division,   1, 0,  nil, Pla, 3, 3    ; Cur		20
Democracy,          5, 1,  nil, Pla, 2, 1    ; Dem
Economics,          4, 1,  nil, Pla, 3, 1    ; Eco
Capture of Bayeux,  1, 0,  nil, Pla, 0, 3    ; E1 
German,             1, 0,  nil, Pla, 0, 2    ; E2 
Engineering,        4, 0,  nil, Pla, 0, 4    ; Eng		25
Manhattan Project,  8,-2,  nil, Pla, 3, 3    ; Env
Do Not Use,         1, 0,  nil, Pla, 2, 0    ; Esp	
Morale Boost,       1, 0,  nil, Pla, 0, 2    ; Exp
12th-SS Pz Division,1, 0,  nil, Pla, 1, 3    ; Feu
1st-SS Pz Division, 8,-2,  nil, Pla, 1, 3    ; Fli		30
Fascism,            4,-2,  nil, Pla, 0, 2    ; Fun
Vergeltung Waffen,  9,-2,  nil, Pla, 1, 1    ; FP 
2nd-SS Pz Division, 1, 0,  nil, Pla, 1, 3    ; Gen
Guerrilla Warfare,  4,-1,  nil, Pla, 0, 0    ; Gue
Explosives,         8,-2,  nil, Pla, 0, 0    ; Gun		35
17th SS-Grenadiers, 1, 0,  nil, Pla, 1, 3    ; Hor
US Army,            1, 0,  nil, Pla, 2, 1    ; Ind
Utah-Omaha link-up, 1, 0,  nil, Pla, 2, 1    ; Inv
Cherbourg Isolated, 1, 0,  nil, Pla, 2, 1    ; Iro
Operation Goodwood, 1, 0,  nil, Pla, 0, 3    ; Lab		40
Cherbourg captured, 1, 0,  nil, Pla, 2, 1    ; Las
St Lo captured,     1, 0,  nil, Pla, 2, 1    ; Ldr
3rd US Army,        1, 0,  nil, Pla, 2, 0    ; Lit
Operation Cobra,    1, 0,  nil, Pla, 2, 1    ; Too
Schlieben Surrender,1, 0,  nil, Pla, 1, 2    ; Mag		45
Caen Captured,      1, 0,  nil, Pla, 0, 3    ; Map
Carpiquet Captured, 1, 0,  nil, Pla, 1, 0    ; Mas
Mass Production,    3, 4,  nil, Pla, 3, 4    ; MP 
Mortain Offensive,  1, 0,  nil, Pla, 0, 2    ; Mat
Operation Epsom,    1, 0,  nil, Pla, 0, 3    ; Med		50
Coutances Captured, 1, 0,  nil, Pla, 2, 1    ; Met
Falaise Captured,   1, 0,  nil, Pla, 0, 3    ; Min
Not Used,           2, 0,  nil, Pla, 0, 0    ; Mob
Monarchy,           2, 0,  nil, Pla, 1, 2    ; Mon
Military Leadership,1, 0,  nil, Pla, 0, 0    ; MT 		55
Tank Tactics,       1, 0,  nil, Pla, 2, 0    ; Mys
503 Schwere Pz Abt, 1, 0,  nil, Pla, 3, 3    ; Nav
Nuclear Fission,    6,-2,  nil, Pla, 1, 1    ; NF 
Mulberry Design,    1, 0,  nil, Pla, 3, 0    ; NP 
Invasion Alert,     1, 0,  nil, Pla, 0, 2    ; Phi		60
Falaise Pocket,     1, 0,  nil, Pla, 1, 2    ; Phy
Impossible Tech,    1, 0,  no,  no,  1, 4    ; Pla
Villers-Bocage,     1, 0,  nil, Pla, 0, 3    ; Plu
Neutrality,         1, 0,  nil, Pla, 3, 2    ; PT 
Cherbourg AFB,      1, 0,  nil, Pla, 1, 0    ; Pot		65
Do Not Use,         1, 0,  no,  no,  1, 4    ; Rad
Do Not Use,         1, 0,  no,  no,  1, 4    ; RR 
Breakthrough!,      1, 0,  nil, Pla, 2, 1    ; Rec
3rd Fallschirmjger,1, 0,  nil, Pla, 2, 2    ; Ref
Do Not Use,         1, 0,  no,  no,  1, 4    ; Rfg		70
The Republic,       1, 0,  no,  no,  1, 4    ; Rep
Wittmann Killed,    1, 0,  nil, Pla, 1, 2    ; Rob
Mortain Captured,   1, 0,  nil, Pla, 2, 1    ; Roc
Domfront Captured,  1, 0,  nil, Pla, 2, 1    ; San
Argentan Captured,  1, 0,  nil, Pla, 2, 1    ; Sea		75
Industrialization,  6, 2,  nil, Pla, 3, 1    ; SFl
654 Schwere Pz Abt, 1, 0,  nil, Pla, 3, 3    ; Sth
Pontaubault AFB,    1, 0,  nil, Pla, 1, 0    ; SE 
General Panic,      1, 0,  nil, Pla, 1, 2    ; Stl
Radar,              6, 1,  nil, Pla, 1, 0    ; Sup		80
Modern Tactics,     6,-1,  nil, Pla, 0, 0    ; Tac
Human Rights,       1, 0,  nil, Pla, 2, 1    ; The
Operation Overlord, 2, 0,  nil, Pla, 3, 0    ; ToG
US Economy,         2, 0,  Dem, Ind, 3, 1    ; Tra
Advanced Flight II, 9,-2,  nil, Pla, 1, 0    ; Uni		85
US Air Force,       1, 0,  nil, Pla, 2, 1    ; War
Commando Operations,7,-2,  nil, Pla, 0, 0    ; Whe
Advanced Flight I,  7,-2,  nil, Pla, 1, 0    ; Wri
Battle Tactics,     3, 0,  nil, nil, 0, 0    ; FT 
Advanced Flight II, 7,-1,  nil, Pla, 1, 0    ; U1 		90
Strategic Bombing,  9,-2,  nil, Pla, 1, 0    ; U2 
Suicidal Fanatism,  6,-2,  nil, Pla, 1, 3    ; U3 
Advanced Flight I,  7,-1,  nil, Pla, 1, 0    ; X1 
Advanced Flight II, 7,-2,  nil, Pla, 1, 0    ; X2 
Mobile Artillery,   7,-1,  nil, Pla, 0, 1    ; X3 		95
Fighter-Bombers,    5,-1,  nil, Pla, 1, 0    ; X4 
Submarine Advances, 7,-2,  nil, Pla, 3, 0    ; X5 
Amphibious Armor,   6,-1,  nil, Pla, 3, 0    ; X6 
Strategic Bombing,  8,-1,  nil, Pla, 1, 0    ; X7 		99    


;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,             30,10,    nil,
USMV Repair Facility,     50, 5,    Ind,
Fuel Depot,               10, 1,    Ind,
Eglise,                   0,  0,    no,
Boulangerie,              0,  0,    no,
Ecole Communale,          0,  0,    no,
Bureau des Postes,        0,  0,    no,
Anti-Tank Defenses,       8,  0,    Ind,
Mairie,                   0,  0,    no,
Banque,                   0,  0,    no,
Cathdrale,               0 , 0,    Eng,
University,               0,  0,    no,
Mass Transit,             0,  0,    no,
Divisional HQ,            10, 2,    Ind,
Usine,                    0,  0,    no,
Ammunition Plant,         0,  0,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro-electric Dam,       24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    no,
Service des Eaux,          0, 0,    no,
Cooperative Agricole,      0, 0,    no,
Oil Refinery,              0, 0,    no,
Research Lab,             16, 3,    no,
Heavy Air Defenses,       10, 2,    no,
Coastal Fortress,          0, 0,    no,
Solar Plant,              32, 4,    no,
Fishing Fleet,            6,  1,    no,
Port Industriel,           0, 0,    no,
Air Force Base,           20, 5,    no,
MP Guard Post,             6, 2,    Ind,
Naval Base,               10, 3,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    nil,
America's Heartland,      20, 0,    no,
Liberation!,              20, 0,    Ind,
Anschluss 1938,           20, 0,    no,
Major Harbor,             20, 0,    Ind,
Rock,                     30, 0,    no,
French Civilian Support,  30, 0,    The,
Atlantic Wall,            30, 0,    E2,
Samurai Code,             30, 0,    no,
US Steel Mills,           30, 0,    no,
Air Dominance,            20, 0,    Eng,
Nuremberg Rallies 1938,   40, 0,    no,
Synthetic Fuel Plant,     30, 0,    no,
Mulberry Harbor,          20, 0,    NP,
Field Marshal Montgomery, 30, 0,    Bro,
Lend-Lease Program,       40, 0,    Ind,
General Eisenhower,       40, 0,    Ind,
Lend-Lease Plan 1941,     40, 0,    no,
Wall Street,              40, 0,    no,
Waffen-SS,                40, 0,    no,
Statue of Liberty,        40, 0,    no,
Arc de Triomphe,          30, 0,    no,
FDR's New Deal,           60, 0,    no,
Hoover Dam,               60, 0,    no,
Los Alamos Research Lab,  60, 0,    no,
Kremlin,                  60, 0,    no,
Apollo Program,           60, 0,    no,
Peenemnde Complex,       60, 0,    no,
Winston Churchill,        60, 0,    Bro,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;America's Heartland
nil,        ;Nazi Party
nil,        ;Anschluss 1936
nil,	    ;Mulberry Harbor #2
Dem,        ;Rock
nil,        ;Mount Fuji
nil,        ;Atlantic Wall
nil,        ;Samurai Code
nil,	    ;US Steel Mills
nil,        ;Vatican
nil,        ;Nuremberg Rallies
nil,        ;Synthetic Fuel Plant
nil,        ;Mulberry Harbor
nil,        ;British Commonwealth
nil,        ;Lend-Lease Program
nil,        ;Hitler Youth Movement
nil,        ;Isaac Newton's College
nil,        ;Wall Street,
nil,        ;Lend-Lease plan
nil,        ;Statue of Liberty
nil,        ;Arc de Triomphe
nil,        ;FDR's New Deal
nil,        ;Hoover Dam
nil,        ;Los Alamos Research Lab
nil,        ;Kremlin
nil,        ;Apollo Program
nil,        ;Peenemnde Complex
nil,        ;Communist Party



;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Widerstandsnest,   nil, 0,  0.,0, 6a,12d,  3h,2f, 14,0,  1, no,  000010000001000
German POW,        nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  1, The, 000000000000000
Wehrmacht,         The, 0,  1.,0,  7a,8d,  1h,1f,  6,0,  1, E2,  000000001000000
British Infantry,  nil, 0,  2.,0,  5a,7d,  2h,1f,  2,0,  1, no,  000000001000000
7th Army,          nil, 0,  2.,0,  8a,8d,  2h,1f,  8,0,  0, E2,  000000001000000
US Infantry,       nil, 0,  2.,0,  5a,7d,  2h,1f,  2,0,  1, no,  000000001000000
US Rangers,        nil, 0,  2.,0,  8a,6d,  2h,2f,  1,0,  1, no,  000001001000110
Commandos,         nil, 0,  2.,0,  8a,6d,  2h,2f,  1,0,  0, no,  000001001000100
PzKw V "Panther",  nil, 0,  5.,0,20a,14d,  4h,3f, 15,0,  0, no,  000000000000000
Combat Engineers,  nil, 0,  2.,0,  8a,4d,  2h,3f,  5,0,  1, no,  000001001000000
Airborne Infantry, nil, 0,  2.,0, 11a,8d,  2h,2f,  2,0,  0, no,  000000001000000
SS-Grenadier,      nil, 0,  2.,0, 11a,9d,  2h,2f, 12,0,  0, no,  000101001000000
PzKw IV G Panzer,  nil, 0,  4.,0,16a,10d,  3h,2f, 14,0,  0, no,  000000000000000
M4A3 Sherman Tank, nil, 0,  6.,0, 13a,8d,  3h,2f,  5,0,  5, no,  000000000000000
Churchill mk.IV,   nil, 0,  3.,0,15a,10d,  3h,2f,  8,0,  5, no,  000000000000000
M10 Tank Destroyer,nil, 0,  4.,0, 15a,5d,  3h,3f,  6,0,  5, no,  000000000000000
Airbase,           nil, 1,  0.,0, 0a, 4d,  3h,1f, 18,0,  0, no,  000000010000000
Cromwell mk.VIII,  nil, 0,  5.,0, 12a,6d,  3h,2f,  4,0,  5, no,  000000000000000
Marder III,        nil, 0,  4.,0, 15a,5d,  3h,2f, 10,0,  0, no,  000000000000000
StuG III G,        nil, 0,  4.,0, 16a,8d,  3h,3f, 11,0,  0, no,  000000000000000
M3 Armored Carrier,nil, 0,  7.,0, 11a,8d,  3h,2f,  5,0,  5, no,  000000001000000
Panzergrenadiers,  nil, 0,  5.,0,12a,10d,  3h,2f,  9,0,  0, no,  000000001000000
PzKw VI "Tiger",   nil, 0,  4.,0,22a,15d,  4h,4f, 18,0,  0, no,  000000000000000
155mm Howitzer M40,nil, 0,  4.,0, 20a,2d,  3h,5f,  8,0,  5, no,  000000001000000
Pak38 Anti-Tank,   nil, 0,  2.,0, 10a,3d,  2h,2f, 10,0,  0, no,  000000000000000
88mm Anti-tank gun,nil, 0,  2.,0, 18a,6d,  2h,3f, 14,0,  0, no,  010010000000000
Heavy Artillery,   nil, 0,  2.,0, 22a,2d,  3h,5f,  3,0,  0, no,  000000001000000
Hawker Typhoon,    nil, 1, 32.,4, 18a,4d,  3h,4f, 14,0,  0, Ast, 000000000000001
P-47D Thunderbolt, nil, 1, 34.,4, 20a,4d,  3h,4f, 16,0,  0, War, 000000000000001
Motorized Infantry,nil, 0,  7.,0,  8a,8d,  2h,1f,  9,0,  1, no,  000000001000000
P-51D Mustang,     nil, 1, 36.,4, 12a,6d,  2h,2f, 11,0,  3, War, 000000000010001
Fw 190D Fighter,   nil, 1, 20.,2, 11a,6d,  2h,2f, 15,0,  0, Alp, 000000000010001
Me Bf109G Fighter, nil, 1, 18.,2, 10a,5d,  2h,2f, 10,0,  0, Alp, 000000000010001
Floating Mines,    nil, 2,  0.,0,10a,80d,  9h,9f,  8,0,  2, no,  000000000000000
Liberty Ship,      nil, 2, 12.,0,  1a,1d,  1h,1f, 16,20, 4, Las, 000000000000000
Spitfire Mk.IX,    nil, 1, 34.,4, 11a,7d,  2h,2f,  9,0,  3, Ast, 000000000010001
B-26 Marauder,     nil, 1, 38.,4, 26a,3d,  3h,4f, 10,0,  0, no,  000000000000001
Destroyer,         nil, 2,  7.,0, 10a,8d,  4h,3f, 18,0,  2, no,  100000000000000
Cruiser,           nil, 2,  7.,0,14a,10d,  5h,4f, 18,0,  2, no,  100000000000000
LST Transport,     nil, 2,  6.,0,  1a,1d,  1h,1f, 18,8,  4, no,  000000000000000
Battleship,        nil, 2,  7.,0,18a,16d,  8h,5f, 18,0,  2, no,  000000000000000
15th Army,         nil, 0,  2.,0,  7a,6d,  1h,1f,  8,0,  0, E2,  000000001000000
Blockhaus,         nil, 0,  0.,0, 0a,14d,  5h,2f, 18,0,  0, no,  010010000000001
Wehrmacht IG,      nil, 0,  2.,0,  9a,8d,  2h,2f,  8,0,  0, E2,  000001001000010
Grenadier w/Pzfst, nil, 0,  1.,0, 12a,2d,  1h,4f,  2,0,  0, no,  001101000000010
240mm Battery,     nil, 1,  0.,0, 0a,18d,  7h,2f, 18,0,  1, no,  010010010010001
15cm Naval Battery,nil, 1,  0.,0, 0a,14d,  4h,2f,  6,0,  1, no,  010010010000001
Recon Unit,        nil, 0,  7.,0,  0a,7d,  1h,1f,  4,0,  6, no,  000000000000011
Command Post,      nil, 0,  0.,0, 0a,14d,  6h,3f, 14,0,  1, no,  010010000000001
Supply Truck,      nil, 0,  6.,0,  0a,1d,  1h,1f,  2,0,  7, no,  000000000000000
None,              nil, 1,  1.,1,  0a,1d,  1h,1f,  3,0,  0, no,  000000000000000
MG42 Machine gun,  nil, 0,  1.,0,  9a,5d,  2h,2f,  7,0,  3, E2,  000000001000000
Fallschirmjger,   nil, 0,  2.,0, 11a,9d,  3h,2f,  9,0,  0, no,  000001001000010
M4C "Firefly",     nil, 0,  6.,0, 15a,8d,  3h,3f,  5,0,  5, no,  000000000000000
US Infantry w/BAR, nil, 0,  2.,0,  9a,6d,  2h,2f,  5,0,  0, no,  000000001000000
B-24 Liberator,    nil, 1, 40.,4, 32a,4d,  4h,7f,  8,0,  0, no,  000000000000001
M3 w/50 cal. Maxon,nil, 0,  7.,0, 10a,6d,  2h,2f,  5,0,  5, no,  010000000010000
Infantry w/Bazooka,nil, 0,  2.,0,  9a,2d,  2h,4f,  4,0,  0, no,  000000001000000
M18 "Hellcat",     nil, 0,  7.,0, 17a,3d,  3h,3f,  6,0,  5, no,  000000000000000
"Tiger" (Wittmann),nil, 0,  4.,0,28a,20d,  7h,5f, 18,0,  0, no,  000000001000010
V1 Flying Bomb,    nil, 1, 24.,1, 28a,1d,  1h,5f,  1,0,  0, no,  001100000000000
Jagdpanther V,     nil, 0,  5.,0,26a,16d,  5h,5f, 18,0,  0, no,  000000000000000



;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Beach,      1,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Drt
Field,      1,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Pln
Grass,      1,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Grs
Seacliff,   8,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; For
Barbwire,  10,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Hil
Hedgerows,  8,5,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
Sand Dunes, 3,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Forest,     3,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Marcages,  8,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Urban,      1,4,  0,2,0,   no,  0, 0, 0,   no,  2, 0,  0,  no,    ; Jun
Ocean,      1,2,  0,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Rocks,      1,1,  0,1,0,
Chateau,    1,2,  0,2,0,
Grass,      1,1,  0,1,0,
Strongpoint,8,3,  0,2,0,
Minefield, 10,1,  0,0,0,
Field Barn, 8,5,  0,1,0,
Pines,      3,3,  0,1,0,
Large Farm, 3,3,  0,3,0,
Reeds,      8,1,  0,0,0,
Fuel Depot, 1,4, 40,1,0,
Shoals,     1,2,  0,0,0,
Boulders,   1,1,  0,1,0,
Small Farm, 1,2,  0,1,0,
Grass,      1,1,  0,1,0,
Strongpoint,8,3,  0,2,0,
Minefield, 10,1,  0,0,0,
Estate,     8,5,  0,2,0,
Pines,      3,3,  0,1,0,
Large Farm, 3,3,  0,2,0,
Reeds,      8,1,  0,0,0,
Fuel Depot, 1,4, 40,1,0,
Shoals,     1,2,  0,0,0,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
Communism,      Comrade,     Comrade
Fascism,        Field Marshal,Field Marshal
Republic,       Consul,      Consul
Democracy,      General,     General

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Herman Goering,         None,      0, 2, 3, Luftwaffe,   Luftwaffe,   1,  1, -1,     4, Reich Marshal, Reich Marshal
Erwin Rommel,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Dwight D. Eisenhower,   None,      0, 5, 1, Allies,      Allied,      1,  1, -1,     
Leigh Mallory,          None,      0, 6, 0, Air Force,   Air Force,   1,  1, -1,     
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Herman Goering,         None,      0, 2, 3, Luftwaffe,   Luftwaffe,   1,  1, -1,     4, Reich Marshal, Reich Marshal 
Erwin Rommel,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Dwight D. Eisenhower,   None,      0, 5, 1, Allies,      Allied,      1,  1, -1,     
Leigh Mallory,          None,      0, 6, 0, Air Force,   Air Force,   1,  1, -1,     
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,      
Herman Goering,         None,      0, 2, 3, Luftwaffe,   Luftwaffe,   1,  1, -1,     4, Reich Marshal, Reich Marshal
Erwin Rommel,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Dwight D. Eisenhower,   None,      0, 5, 1, Allies,      Allied,      1,  1, -1,     
Leigh Mallory,          None,      0, 6, 0, Air Force,   Air Force,   1,  1, -1,     
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     
    

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ammunition,
Supplies,
Medical supplies,
Ammunition,
Supplies,
Medical Supplies,
Ammunition,
Rations,
Equipment,
Ammunition,
Medical Supplies,
Rations,
Spare Parts,
Equipment,
Supplies,
Spare Parts,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         Z
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













